MONY, RIFKA (2021) HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BELAJAR SISWA SELAMA PANDEMI COVID-19 DI SMPN I MOJOANYAR. Skripsi thesis, STIKES MAJAPAHIT.
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1. HALAMAN JUDUL.pdf Download (123kB) |
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2. HALAMAN PENGESAHAN.pdf Download (208kB) |
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3. HALAMAN PENETAPAN TIM PENGUJI.pdf Download (215kB) |
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4. HALAMAN PERSETUJUAN.pdf Download (166kB) |
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13. BAB 1.pdf Download (82kB) |
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JURNAL_SKRIPSI_RIFKA_MONY_1[1] baru.pdf Download (605kB) |
Abstract
Abstract – The Covid-19 pandemic has forced most people to work from home. Children are no exception who vent their boredom by playing online games. The purpose in this study is to learn about the online gaming addiction relationship with student learning motivation during the covid-19 pandemic at 1 mojoanyar. Studies show that respondents are ata moderate rate of gaming addiction of 48 (52.2%), most of those reporting only 54 (58.7%) at the data analysis used in the study by rank spearman. Test results positive by p value 0.001 <a 0,05 which suggests there's a gaming addiction Online with student learning motivation during the covid-19 pandemic at SMPN 1 Mojoanyar. It is hoped that this study provides knowledge as a standby sign for students in order to apply control to online gaming behavior and learning motivation. Because students belong to technology-sensitive groups, exposed to growing online - gaming technologies and the gaming industry that targets many young people especially adolescents Keywords : Gaming Addiction Online, Students
Item Type: | Thesis (Skripsi) |
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Subjects: | R Medicine > RT Nursing |
Divisions: | Faculty of Medicine, Health and Life Sciences > School of Medicine |
Depositing User: | Unnamed user with email libstikesmajapahit@gmail.com |
Date Deposited: | 04 Dec 2023 05:35 |
Last Modified: | 04 Dec 2023 05:35 |
URI: | http://repo.stikesmajapahit.ac.id/id/eprint/535 |
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